My html tables are raping eachother

    • My html tables are raping eachother

      So I am in the process of making a text/clicked based game (like kingdom of loathing)

      I had to re-write my .css file AND my friggin table structure.... it sort of works now, my code is messy though:

      Register.html:


      <html>
      <head>
      <link rel="stylesheet" type="text/css" href="stylesheet.css" />
      </head>
      <body>
      <h5>
      <table border="2" cellpadding="20">
      <tr><td>
      <form type="submit">
      Desired User Name: <input type="text" size="10" maxlength="10" name="name"> <br />
      Password (between 5-14 characters): <input type="password" size="14" maxlength="14" name="password">
      Confirm Password: <input type="password" size="14" maxlength="14" name="password">
      <br />
      select race:
      <select>
      <option>Gartusk</option>
      <option>Vlaad</option>
      <option>Human</option>
      </select>
      <br /><br /><br />
      <input type="submit" value="Register!">

      </td>
      </tr>
      </table>
      </h5>
      <table border="1" cellpadding="20">
      <tr><td><a href="index.html">Home</a></td>
      <td><a href="faq.html">FAQ</a>
      <td>Log In</td>
      <td><a href="register.html">Register</a></td>
      <td>About</td>
      <td><a href="www.site.com/Store.php>Store</a></td></tr>
      </table>

      </form>
      </body>
      </html>

      My CSS code isn't as bad:

      body{ background-image: url(stars.jpg); }
      table {color: green; border-width: 7px;
      border-style: dashed; }

      p{color: red ;}
      h5{color: green; }
      h4{color: green; }
      h3{color: green; }
      a:link { color: green; }
      a:visited { color: green; }
      a:hover { color: purple; }

      ------------------

      Anyways, the problem was when I first did register I tried putting the Form below the table I have/had. It was screwing it up, so after 15min of headbanging I just decided to re-write.

      My question is if you have a form how do you put it UNDER a table so it doesn't enter into the end of the table (what happened to me).
    • Re: My html tables are raping eachother

      This is even earlier then what I would call alpha, the full game will have:



      Login - User name plus password


      Account management – Shows status of ships and stuff. Also allows store and subscription access.



      Real time Chat window (KoL) – What it says, like in Kingdom of loathing.


      In game economy – Driven by players and items gotten off enemies


      Trade system – A way for players to trade through direct contact or through a mail system


      User stores – In central stations for users to sell rare stuff, stores cost currency to setup


      Banks – To store money so it doesn't get lost of you die. Disadvantage, you must have money on you to buy stuff


      Enemies – Need I explain?


      Many many galaxies – and ever expanding


      Stats – Ship energy, health, cargo capacity, etc On the left of the screen in a table


      Upgradeable ships – Many item upgrades, solar panels, radar, etc


      Currency – to drive the economy, probably “credits”


      Random events – Black holes and such when exploring


      Well made combat system with many options that requires strategy – not just click and destroy, different enemies have different strengths/weaknesses.


      Eventually graphics (If it ever takes off) – In the future move to a simple java client, re-writing the game. For now text and /.jpg's


      Quests – To drive the story and game play. Quests are the main focus if you don't want to PVP


      Turn based PVP – Player vs Player combat. Later real-time in GF version


      Resources such as minerals you gain by mining asteroids – to get items and currency


      Death system- A script to manage what happened if you die


      Items - LOTS OF ITEMS!!!!:
      Weapons
      Upgrades
      Fun things
      Resources
      etc






      Many weapons – Plasma Torpedoes, Phasers, Railguns, Vulcan Cannon, BFG...


      Central galaxies with “stations” - for banks and stuff


      Guilds – to bring players together


      Inter guild fighting – A combat system were guilds can opt to be on a list to fight


      System to show who else is near you in your quadrant. (text list) – Easer to communicate


      Local, Guild, and Global chat channels – depending on were you are


      Drop down menus – For combat


      Puzzles – to spice things up, higher level content


      Pirates – Random encounters you have to fight (or pay off)


      Factions – Initial user choice. Chosen when registering

      -----------

      Probably more when I am done